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Game maker steam workshop
Game maker steam workshop




"I repeated this process to complete the rest of the trigger assembly." "Next, each part got extruded and adjusted for thickness." Each 'part' started out as a flat polygon that I traced over the concept art on an image plane." "Since I wanted the gun to feel like it was assembled from parts in the TF2niverse, I decided to make each piece separately. Luckily, I found an importer that brings Valve game assets into Blender (an open source 3D modeling tool), so I could load the Pyro’s existing flare gun up next to mine." "Since I was hoping the gun would get accepted into TF2, I wanted it to match the size, style and polycount of the existing items for the Pyro. "Next, I created an image plane with the concept art on it and placed a cylinder primitive over it."

game maker steam workshop

"I started out with this excellent concept sketch from my fellow Steam Workshop contributor Volunteered to talk you through exactly how he does it in his own words, tracking the progress of a pretty sweet Pyro gun he made called the Scorch Shot. How a Gun Gets Made JCommunity Creator and TF TeamĪ lot of you have been asking how all those nifty weapons get made for TF2.






Game maker steam workshop