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In fact, it’s a lot like the older Far Cries in almost every way – but it’s also…well it’s also absolutely insane. Remember how Far Cry 3 had you skulking around in shrubbery, cobbling together a new quiver out of animal hide and carefully picking off enemies one by one in fear of getting found out? Well, Far Cry 6 is slightly like that. Still, they’re worth keeping around for the hilarity of watching a sole enemy go loco when Guapo strolls up beside him with a hungry look in his dead black eyes. The buddies are charming enough, but too often find themselves half dead on the floor within seconds of a firefight breaking out (turns out a crocodile isn’t that much use against a helicopter), so you’ll either be rushing over to help them up every few seconds, or ignoring them until a fight’s over. Someone told Ubisoft to stick to a lane, and they chose to just dig up an entirely new road. For a game that wants us to take its story and themes seriously – at times anyway – it’s also a game that has a little dog called Chorizo with wheels for back legs. The fifth iteration introduced animal buddies that will happily terrorise the enemy while you sit in a bush, admiring the violence.įar Cry 6 immediately takes that idea and runs with it all the way to its natural conclusion: within 30 minutes of the game’s intro, you’re rolling around Yara with a waistcoated crocodile called Guapo (yes, that does mean handsome). Far Cry has rarely left you feeling totally alone, whether it’s the not-all-that-trustworthy allies of Far Cry 2 or the brain-dead friendly soldiers in Far Cry 4.
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