

"We've made updates to the game to account for a world that is full of real players, not just AI, and a slightly faster pace. "The grounded nature is a fundamental part of what makes Red Dead Online so special," says Butchard. The Naturalist role's Vitalism Studies, which let players turn into animals, are a good example of this." "But we feel we can add some experiences that bend reality or challenge perspectives over time. "We aim to start off with a grounded foundation," says Pica. I ask the designers if this limits them creatively. While Grand Theft Auto Online is a hotbed of outlandish modes, wild weapons, and absurd vehicles, Red Dead Redemption 2 – and by extension Red Dead Online – is a game steeped in realism. "Red Dead Online is still a sandbox world for folk to have fun in, and we always bear that in mind when we're designing it" Scott Butchard, Rockstar North "We knew that we would want to continue building out the roles in various ways, by adding new kinds of roles that would focus on different aspects of gameplay, and by extending each role in new ways over time." "When we first introduced the roles system with the Frontier Pursuits update, we wanted to bring a sense of inhabiting your character, which was such a powerful part of playing through the story of Red Dead Redemption 2," says Katie Pica, world and progression design director at Rockstar North. You're rarely tied down to an activity, which suits Red Dead's open, freewheeling Western vibe. But you can engage with these roles as fully or sporadically as you like, thanks to the game's laid-back, freeform structure.

This lets players focus on something they enjoy – whether it's trading animal pelts, collecting flowers and herbs, or hunting dangerous criminals – and progress within that chosen field, earning appropriate rewards for their efforts. To further support the role-playing aspects of the game, which come more to the forefront with every update, Rockstar introduced the role system.
